About Markus

Hey buddy,

my Name ist Markus Pfundstein and i’m a Software Developer from Amsterdam. I started coding with my main focus on Game Development and after coding some on some projects I switched my attention to other things. Currently I am working in the Broadcast Industry with my main focus on Backend Infrastructure (Video Transcoding Cloud System, Content Management etc.. ).

I love my future wife, partys with awesome people and awesome technology. I also think that Weed should be legalized everywhere and that the internet must stay free. I hate Government interference but dont mind paying taxes if they keep my streets clean 🙂

Have fun!

  1. October 27, 2011 at 1:33 pm

    Hello!

    My name is Kenny Andersson and I’m from Sweden but currently working in the UK as an IT consultant.

    I have been checking your site from time to time and like what you have created so far. I am an aspiring Game designer myself and trying to learn the basics in a couple of fields. Sadly my knowledge of programming and 3D/2D art is rather basic but I have been writing since I was young.

    I saw that you were interested for a story writer. I don’t know what kind of qualifications you are looking for. But I am interested for filling that spot for you. If you need something from me just return to my email and I’ll happily answer any questions.

    • October 27, 2011 at 3:19 pm

      Hey Kenny,

      nice to hear from you. I am not looking for any qualifications but more for people who write because they love it. I am in contact now with a guy from Beijing who has brought some great ideas to the table and we are currently busy to work out some ideas.
      My role is overviewing the process and programming the game according to the Game Designers ideas. Actually I don’t want to get too involved into the Game Design as it is not my profession 🙂

      Do you Skype? It would be great if we could talk a bit and share ideas.

      But to warn u, it is not a paid job . We will share profit when the game is out of course.

      My Skype is: markuspfundstein

      Bye

  2. Zózimo Neto
    November 16, 2011 at 8:49 pm

    Hello Markus!

    I’ve found about your project on Gamasutra, then I came here to your blog. I realy liked what I’ve seen and I’d like to talk about it and maybe I can help you with level designing. Please get in touch with me by email.

    Thnx dude!

  3. September 15, 2012 at 12:58 pm

    Hi, i’m Hauke an i’m from Germany.
    I am writing my own 2D RPG, so if you are interested, please visit my Blog. Sorry, but it’s only in german, because i’m not good in writing long english texts.
    It’s not in a C-language, but in AutoIt. AutoIt is very easy, but not so powerfull like C++ or something like C++.

    Bye

    • September 16, 2012 at 2:26 pm

      Hey, ich bin auch aus Deutschland leb aber in Amsterdam! Dein projekt sieht ziemlich cool aus. Hab leider keinen Windows PC hier sonst wuerds ichs abchecken. Du machst die Grafiken etc. alle selber? Da happerts bei mir naemlich immer ziemlich ^^

      • September 16, 2012 at 3:25 pm

        Hi, notfalls geht auch ein Emulator, doch meistens gibts da ein paar Probleme 😉
        Ja, die Grafiken mach ich alle selber. Momentan sind sie ja nicht sehr hochauflösend^^, aber das kommt noch. Schwierig wird es dann mit komplexen Dingen wie Bäumen oder Wegen, weil das dann nicht immer 3D-mäßig aussieht, sondern wie eine Kleinkindzeichnung^^.

      • September 18, 2012 at 10:05 am

        Haha ja aber gerade das kann auch n ziemlich coolen effekt haben. Z.b. das game 1001 Rogues auf iPhone find ich sehr fett von der Grafik her auch wenn es total simple is. Wichtig sind halt animationen. Naja, ich kann nix davon. Nur coden 🙂

      • October 21, 2012 at 10:04 am

        Ich kann leider auch nur 2D Grafiken machen. In 3D Sachen bin ich auch schlecht, da ich höchstens mit Google SketchUp klarkomme^^. Leider kann ich dir im Moment keine Grafiken machen ( falls Interesse besteht 😉 ), da ich selbst sehr beschäftigt bin ( Programmiere ja selbst noch mein RPG, außerdem mache ich Abitur ).

        mfg
        Hauke

  4. October 13, 2012 at 3:58 pm

    Hello Markus… I found your post here..

    http://www.gamedev.net/topic/608906-loading-3ds-model-multiobjects/

    I can successfully read and load the objects like ur code. But I am unable to read Color info.. means color of objects that we reading from the file.

    actually there are many ways to read 3DS chunks on the internet but in our way how can we read color info ?

    U can see my code here..

    //OBJ_TRIMESH
    //TRI_VERTEXL
    //TRI_FACEL1
    //TRI_MAPPINGCOORS

    case 0xa020: // diffuse color
    if(1)
    {
    case 0x0010: // Color F
    fread (&red, sizeof(float), 1, l_file);
    fread (&green, sizeof(float), 1, l_file);
    fread (&blue, sizeof(float), 1, l_file);

    //if (!ReadFloat(fp, red)) return FALSE;
    //if (!ReadFloat(fp, green)) return FALSE;
    //if (!ReadFloat(fp, blue)) return FALSE;
    break;
    case 0x0011: // Color 24
    fread (&red, sizeof(float), 1, l_file);
    fread (&green, sizeof(float), 1, l_file);
    fread (&blue, sizeof(float), 1, l_file);

    //if (!ReadUByte(fp, tmp)) return FALSE;
    //red = (float) tmp / (float) 255.0;
    //if (!ReadUByte(fp, tmp)) return FALSE;
    //green = (float) tmp / (float) 255.0;
    //if (!ReadUByte(fp, tmp)) return FALSE;
    //blue = (float) tmp / (float) 255.0;
    break;
    }
    break;

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