if you are following this blog long enough than you surely know that I was writing a 2D RPG Engine about 9 months ago. Well, i stopped the project at the end of last year due to more interesting stuff but had a lot of questions in the last time if I couldn’t make it available for the community.
So here we go.. Download the Engine Source code here:
READ THIS: - The code is by NO MEANS perfect. It was the first time that I approached a big project like this, so stuff is sometimes a bit messy. Especially the implementation of the script engine is nothing i am proud of but ok I think for learning purposes it is pretty good. The engine can render up to 3000×3000 tiles on 60 fps on a ipod 4th gen.. That is quite powerful
Okidok! Have fun..
P.S. The source code for the Level Editor written in Cocoa and C++ will be online next week! Stay tuned
First of all: HAPPY NEW YEAR !!!!
The RPG project was a little bit quiet the last three months, but that didn’t mean that we were not working on it. The team has grown to four people and consists now of a Game Designer, an American who lives in Beijing and works there at a Chinese Game Company, a Swedish composer, who is so god damn talented that it scares me, a 2D Pixel artist from Amsterdam with an incredible talent for character design and last but not least… me, the nerdy programmer and some how manager of this all. Together we will work hard in 2012 to realize our project.
The goal for the next year is to design all the necessary production tools to develop and further to create a 2 hour long game which introduces the player to the world and the main characters. After that we will try to find a publisher! So, if you know one, let me know
We have awesome ideas in our design paper right now and I can tell you, this RPG is about to become great. It will be an awful lot of work but we love what we do and that is what drives us forward.
So lets hope the world will remain after 21.12.2012 ^^