i finally released the level editor for my 2D RPG Engine. It is written in C++ and Objective C. The rendering engine is OpenGL (nearly the same as in the 2D RPG Engine) but the interface is 100% Cocoa.
Interested? Visit: https://github.com/MarkusPfundstein/2D-Engine-Level-Editor and clone!
if you are following this blog long enough than you surely know that I was writing a 2D RPG Engine about 9 months ago. Well, i stopped the project at the end of last year due to more interesting stuff but had a lot of questions in the last time if I couldn’t make it available for the community.
So here we go.. Download the Engine Source code here:
READ THIS: - The code is by NO MEANS perfect. It was the first time that I approached a big project like this, so stuff is sometimes a bit messy. Especially the implementation of the script engine is nothing i am proud of but ok I think for learning purposes it is pretty good. The engine can render up to 3000×3000 tiles on 60 fps on a ipod 4th gen.. That is quite powerful
Okidok! Have fun..
P.S. The source code for the Level Editor written in Cocoa and C++ will be online next week! Stay tuned